24 year-old Illustrator

Clients: Childish Gambino, Angry Birds,
Game Informer, Tomb Raider, EMI Records,
MSNBC, Warner Music, FX Network and more.

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Personally, I believe that artist’s block is caused by 2 main things: 

  1. A relentless fear of being unable to create something truly original and successful.
  2. Laziness.

The first is fairly straight-forward. While I’m sure there are people out there who don’t analyze and think about their every action, most content-creators don’t fall into that category. As a result, it’s very easy to have a brief, electric, idea in your mind, and if you don’t start executing it quickly enough, you can become creatively impotent thinking that it’s been done, can’t be done properly, or won’t be noticed/shared/respected. One moment like this can cause a chain of thoughts that keeps you from even putting pen to paper/screen/canvas. As I mentioned in my 10 Things I Learned In The 2 Years Since I Graduated From Art School, your best fix is to just do it, “it” being something, anything.

The latter of the two causes, Laziness — I actually believe is the more common issue, just the less admitted one. The first reason gives people an excuse, but no one likes laziness to be their excuse. “Art” in its most traditional sense (despite its current definition of: “anything…literally…anything”), is really not a genetically (or god)-given skill. It’s a technical ability and understanding that is honed and matured through practice and time (Yes, there are always brilliant exceptions to this rule, but they’re the vast minority). That’s not just how well you can shade, sing, or sculpt, but how you understand light/shadow, rhythm, or movement. Technical ability extends to the conceptual: the idea-having, abstract, and less concrete parts of creative-trades. Coming up with an idea for a painting, a book, or a song… it’s rarely this “eureka” moment, but rather the culmination and synthesizing of your ideas, existing ideas, and things you’ve seen and heard, all coming together over time to create something “new”, even if it’s not actually new at all. Where laziness comes into all of this, is that people use their lack of inspiration — this necessity for eureka moments — as excuses for everything when finding inspiration is as easy as finding a Bruno Mars song that I hate. It requires such little effort to be inspired these days thanks to the Internet, you just have to not use it like you’ve just done a line of coke in the middle of a squirrel-filled plastic-ball pit while a bubble-machine fills the air with rainbow soapy balls of wonder underneath a disco-ball.

As I’ve said before, having the Internet is a big deal. We have pretty much any visual we could ever imagine at our fingertips and that over-saturation of imagery can be daunting… if you don’t SLOOWWWW DOOOWWWNNN. Seeing something on facebook or tumblr and instantly clicking “like or reblog” does NOT mean you have absorbed content. It means that in the midst of endless scrolling, you have paused for .2 seconds to express to the world “I LIKE THIS THING, OH SHINY THING, *CLICK* OK GTG BYE… OH I LIKE THIS THING, *CLICK* OK GOTTA—- OH MY GOD THAT THING!…” and so on. Just chill. Look at the artwork, listen to the music, watch the full youtube video…. it’s like the Internet version of stopping to smell the roses, except instead of essentially useless flowers, it’s the entire Web filled with the creations of millions of different people in every medium and format imaginable.

So, advice on artist’s block in easily digestible format (tl;dr as some of you call it):

-Make something. Light bulbs don’t actually pop up above your head causing you to vomit up creativity and unicorns. Start something before you get too afraid to make anything.

-Don’t use “lack of inspiration” as an excuse. Slow the hell down and appreciate the endless chocolate-fountain of artistic brilliance and horror that is The Internet. 

I know you advocate the internet as a place for self publicity. what websites would you say are the best for "getting your work out there?"

Anonymous

You’re on it. 

Tumblr is by far the best platform for sharing artwork/imagery.

For those who don’t have a name yet, there are tons of art submission blogs with large followings who will help push out promising art onto the masses. I also recommend having a facebook and twitter. Twitter isn’t great for sharing artwork at all, but I like having one because it serves as my place for venting ideas and things that interest me that aren’t necessarily art related so that I don’t bother the people nice enough to follow my facebook or tumblr purely for my artwork and/or artsy thoughts. Facebook is largely a light-hearted but professional environment for me, tumblr is looser, I talk to more people, share a little more of a look inside at the artsiness of it all, and then twitter gets bits and pieces of the content I push out on the former sites as well as my thoughts on things I find interesting with tweets about technology, pop-culture, TV, and all sorts of randomness in between.

Some people like places like DeviantArt and from what I know, they’ve got vibrant communities, some great resources, and valuable advice. Personally, I don’t use places like that, not because I dislike them, but because the things I make, I make for everyone — not just those who actively enjoy creating. Artists can get kinda… circle-jerky sometimes and I find I value the opinions of the hive-mind more than the artistic community. They haven’t learned all of the bullshit art vocabulary we use to candy-coat things amongst ourselves and thus are generally more blunt and honest with constructive criticism.

Have you ever met anyone and instantly found that you wanted to paint them?

jessitel

All the time, however I don’t act on it often.

In my experience, most people in the world who have never taken a life-drawing class, assume that sex is somehow tangled into finding someone aesthetically interesting enough to draw/paint. I’ve had instances where it came off as a line/flirtation on my end to my embarrassment, instances where I have drawn someone and other people assume I’m sleeping with her, and instances at the end of a drawing session where the model was confused when I told her she can put her clothes back on because she thought it was a date.

I firmly believe that if a single life drawing course was mandated for every individual, the global view on our bodies would completely shift… plus it would save me from more awkwardness in the future.

A bunch of paintings to share in the next couple of weeks

There has been minimal new art for the past several weeks from me, however that will soon be changing. Why? Reasons. Here’s upcoming artsy shit you can look forward to liking (or hating):

  • Another Gilded piece (not a superhero this time)
  • A portrait of The President (of the USA, sorry Zambian tumblrizers, another day for Mr. Sata)
  • A painting that combines bees, afros, and nudity.  
  • *Most likely* more on my Childish Gambino project. No promises though.
  • And I just got word that the project I did for Rovio/Angry Birds way back is *finally* moving forward… you know… for those who aren’t too hipster to still appreciate some good ‘ol fashion birds being flung into wood, glass, stone, and pork.

Also, I turn 24 on Thursday… I can already feel myself getting way more mature.

Love,

Dirty Whore Badger

How come I didn't win? I posted your shit like 83 times. Look on my wall, I thought that picture you made was awesome enough to totally spam my wall. I think I deserve a consolation prize for spreading the word of your shitty name.

siftthrough

A) My FREE print giveaway was completely random. A random dude with 1 entry on facebook won despite your 83 spams amongst 10+ thousand entries. 

B) This is what your message sounds like:

“How come you don’t love me? You don’t know me, but I’ve sent you 83 text messages. Look at your phone, I thought you were awesome enough to post your picture all over town. I think I at least deserve a date for paying so much attention to you, you dirty whore badger.”

Read here/click the picture if you want to read an article where I go all philosophical and artsy, or start scrolling like crazy if your dash is no place for “words” let alone multiple “paragraphs” (though there are pictures and spots of mild humor… so… ya know… you’re missing out)

An Introduction
Let’s get formalities out of the way because I want to talk about things bigger than me when given a Scott Kelby Soapbox.  My name is Sam Spratt and I am a 23 year-old illustrator who focuses on realism. I’ve had the pleasure of making paintings for a mess of major publications, websites, celebrities, corporations, and oddly enough, even a few photographers (the profession which brought about the decline of illustration) such as David Hobby, Joe McNally, Lara Jade, and my good friend, that guy who did the Twilight poster. To watch some examples of how I sketch, render, and paint things, you can follow this link. Obligatory preamble complete. Now let’s move on.

The New Old
I am a knowing hypocrite. I roll my eyes at the Instagram-ification of photography – slapping vintage filters on digital photographs to make them appear old and organic. I loathe the skeuomorphic interfaces in Apple’s user-experience design – digital leather-trimmed calendar apps, paper textured digital notepads, and synthetic camera click sounds trying to make something “classical” which should be as clean and minimal as the aluminum hardware it rests in. Yet… I’m a painter of the digital variety, who has built a career off of translating techniques and concepts learned through Baroque-era oil painting courses into a modern medium. Pixels have replaced pigment for me, but they’re pushed around just the same.

Maybe it’s not as simple as swiping through some preset effects and slapping filters on filters over my every meal with a button press, but the core idea is the same: art and technology are converging into a Kurzweil-esque singularity and we look over our shoulders to build something on top of what came before it.

New mediums don’t always replace the old ones. Anyone who has ever used Photoshop knows that the tools aren’t the manifestations of mere synthetic coding robots, they’re explicitly modeled for usability after old-medium artistic techniques and workflows.

With every new iteration, software simultaneously distances itself from where it came from with new capabilities, as well as shifts the entry-point to older techniques, making them even more accessible. There will be a point in the not too distant future, when cameras pick up anything we can see and anything we don’t — ISO, megapixel, aperture, and shutterspeed will be irrelevant buzzwords. The boom of point-and-shoot, iPhone photography has already made them feel like dusty terminology.  Eventually, painting, as outlandish as it may sound, will be dictated by what we think and imagine rather than what we can physically execute. We’re moving more and more towards a world where the ground floor to creating great artwork is being lowered through technology, and every facet of life is manipulated and designed.  Even chest hair.

It’s amazing how frightened artists can be of their “fields” converging with technology. People lambasted the latest Final Cut Pro video editing software for “dumbing down pro features,” but more so – it was threatening. It enabled mere rookies to access very intuitive and easy-to-use controls and to execute things which would have been incredibly complicated mere years ago. We have hipsters who call themselves “purists” for everything. I am a painter who uses a Wacom stylus. A person who digitally paints with only a mouse looks down on the stylus because it’s “easier.” People who do any digital painting are looked down on by digital photographers who are looked down on by manual photographers who are looked down on by traditional painters who are looked down on by writers, who are looked down on by writers with typewriters who are looked down on by writers with pens who are looked down on by writers with feathers and ink, all of whom are looked down on by street artists because everything sucks if it doesn’t have an obvious political message and is plastered over a public wall.  All of whom, of course, are looked down on by commercial artists.

It’s not that technology gets rid of previous mediums, it builds upon them, and I think it’s incredibly important that this continues because “art” has just about the loosest definition of any word. We literally live in a world where our own blood and excrement can belong in a museum if it’s wrapped in a sound bite explaining its purported depth and profundity.  Without new tools and techniques driving creativity in new generations, we will continue to just point to anything and declare it as high art.

When I paint digitally, I am granted an enormous amount of control. CTRL+Z can wipe away my mistakes, thousands of settings, sliders, rulers, guides, layers, and paths can assist in my ability to manipulate the medium. However, despite the thousands of tools available, I limit myself to only a few, simply because those are the ones that express my techniques and education in traditional painting. The only times I hit “undo” is when I smack my entire face into my keyboard from looking at YouTube comments, everything else I consider to be mistakes worth working over. It builds character (as every dad ever would say). I’m not trying to make my life harder by limiting myself.  After all, the difficulty of your medium doesn’t elevate it.  But I believe that as art and technology get all up inside one another, it’s important to be wary of the visual gimmick babies which rise up along the way.

3D, HDR, Tilt-shift, multiple-exposure, lens flare… these are some buzzwords which mostly pertain to the worlds of photography and video, but they run in parallel with illustration. Many artists look for visual hooks, something that brings individuation or “edge” to their work. It’s marketable, I’ll give it that, but it’s also transient when your style is no more than a fashion trend. In college, I had a teacher who told me something along the lines of: “Sam, design trends, fads, and gimmicks come and go, realism/classicism and the genres bent off of it won’t always be popular, they won’t always sell well, but they have always and likely will always be here to stay.” This stuck with me – not just on the illustrative plane, but looking at the photographers I’ve been able to work with, they ride down a similar path, working within the framework of reality. Bending the rules, but not breaking them just to find a “different” gimmick.

I was skeptical about continuing down this road. After all, most painters are taught realism initially and then they push into other styles. “Why would someone hire me to paint their portrait when they could get someone to take a picture that is quicker, more accurate, and possibly less expensive?” I thought. But in the two years I’ve been working, I’ve realized that speed, accuracy, and cost are shockingly relative terms.

Speed
A commissioned portrait typically takes at least 20 hours for me. Far more than it takes for someone to take a photo and edit it. However, I don’t require advanced lighting setups, assistants, hair and make-up, a specific location, expensive equipment, and taking thousands of photos to eventually select just one. A recent client, Donald Glover, had a packed schedule, as most celebrities do — I sidestepped this and met him out on the town.  I simply pulled him aside for 5 minutes, and snapped a few reference pictures from different angles in the dim light of the club with an entry-level DSLR.  And that was the extent of time I required of him or anyone else — the rest was Whisky. It still took many hours to paint, but the time and resources didn’t come from the client.

Accuracy
I work hard to try to capture a decent likeness. It’s no photograph, but with my limitations in technical ability at this stage in my life, I try to make up for in treatment and character. There’s no tutorial for these things, just practice. Where capturing individual pores and exact anatomy fall short, painting allows flexibility in accuracy. When I get reference, the lighting is irrelevant as the reference is to understand the form. I shoot around the figure rather than from one angle, so that I can learn their anatomy and how light hits it. Learning each person as a three dimensional entity enables client direction like “I’d like my eyes less happy.” Vague? Not really. When we smile, every muscle in our face adjusts slightly. Making eyes less happy involves being able to re-paint eye-lids, eye-brows, adjusting forehead crinkles, lowering cheeks, uncurling lips, and dozens of other tiny nuances. If my reference is of someone with their mouth open, and they want it closed, it takes some thinking.  But it can be done. The detachment from direct realism, that wiggle-room freed up by color treatment, loose brushstrokes, and texture, lets things like this flow naturally in a painting environment, while in photo manipulation/re-touching, such a thing can easily be botched and unrealistic.

Cost
Much like the relative displacement of time, cost works similarly. I charge more for a single image than most traditional commercial photographers (at my level of exposure) would, but people pay for the imagery and the rights, nothing else. There is no division or expenditures for location, production, sets, equipment, assistants, retouchers, etc. If someone wants the Sahara desert, some velociraptors, and spaceships in the background, painters get to just make those things up. It requires only one person’s time and energy, rather than the coordination of entire teams and sets.  As you can imagine, the economics of one person over many can be vastly different.

Connection
All of the pros and cons of the aforementioned mediums and technologies meet at the same place with the same question: How do you share them with the world? Well, since you’re reading this, you are probably familiar with The Internet. The Internet is the single most powerful tool available to the public. It wasn’t always that way, but right now, I can get on my computer, in any area of the world with a connection, and I can share my work, my thoughts, news, ideas, and process with anyone who cares to listen. I can put a single image online and track it as it virally trickles and booms across various websites – finding its way into millions of eyeballs.

I don’t believe that anyone with an Internet connection can find success, but I do believe that the barriers which separate someone who wants it and who can have it are largely diminished by the web. Anyone who is willing to treat their craft like they’re a doctor or a lawyer, putting in exhaustive hours like their creative job matters just as much as any other, I believe they can find success.  I firmly believe that we live in a time where actual effort met with a basic understanding of social media can sustain us. There are always excuses. Timing, connections, and luck are words people love to throw around for reasons why they haven’t found a footing. With the Web at your finger-tips, those factors are greatly reduced. It’s you, your work, your commitment to improving it, and the power to share it. It’s not an instantaneous process nor one that fits into quick-fix culture, but it’s one where your name can be found and explode through “likes” and “retweets” instead of yearly contests/awards and knowing just the right people.

Closure
We live in a digital renaissance that many disregard because of gossip blogs and cat .gifs. However, technology has allowed generations, new and old, to find ways to create fresh and exciting things from both revolutionary and evolutionary methodologies, and share them in unprecedented ways. Within a single piece of software, I have infinite canvases, brushes, colors, and layers. Nothing has to dry. Nothing has to be coated or prepped. When I pick up my stylus, I waste no time on the monotony of tertiary painting elements — they have been synthesized and streamlined into nearly instantaneous aspects of my work flow allowing me to jump in and create.

There are simple advantages of digital mediums which aren’t up for debate, but within every fiber of the toolset, the tablet, and the software, lies a foundation built by traditional painters, and for that reason, it’s important to not look back at what came before as obsolete. Technology and art are converging — what we can make, and how we make it are expanding at a rapid pace — but old mediums aren’t simply dying.

Why? Because not everything old is broken. I can’t achieve the smell, texture, and true organic nature of oil paint. No amount of slapped-on filters can make a digital photo look like a true tintype. No preset font looks quite like hand-written pen and ink calligraphy. That’s not permanent. Eventually, consumer printers will be able to print the three dimensional depth and texture maps along with a painting. Fully simulated chemicals and physics will enable digital ink to bleed and flow naturally while photos become instantaneously exposed and treated as if in a real dark room. These things aren’t unrealistic, they’re ideas built on readily-available technologies.

Do new mediums carry a stigma? Of course. Very rarely does the digital world find its way into the realms of “high art”, but it is trickling in as digital artists develop new ways to assign pseudo-symbolism to what we do.

Perhaps there’s no grand symbolism to my work to elevate it to the elusive “high art” status, I can’t say there are any deep emotions or bursting geysers of self-expression, and my concepts are typically one-note and surface-level… but to say why I make things in this way with this medium for one simple reason:

I’m obsessed with the future and will likely spend my life hurdling towards it, always looking over my shoulder.

(via samspratt)

I would buy your autobiography.

styro-foamparties

Sam Spratt was born on August 30th, 1988 in the small town of Eugene, Oregon. He wore giant glasses, turquoise jumpsuits, and velcro slip-on shoes until the age of 11. He then moved around a bunch as a horribly unpopular/unnoticed teenager, went through a punk phase which didn’t aid in remedying that, went to art school only because a chick he liked was going there, left the girl, kept the art, and now draws pictures for a living in New York City.

That’ll be $39.99 

You are very nice people, tumblr. I don’t say it enough, but I love you.

Trying to raise the motive to write again - have you ever met with people looking at your work and equating it on a one to one level to your personality; meaning, if you create something menacing and morbid (or the other way around), others attribute it to you and slink away?

guardiansilence

Definitely. People often need to associate any two things they can find to “paint a picture” of things they don’t know. I’ve found the best way to combat this is to be as random in what I make as who I am. That’s not an explicit effort to make random things, I’m just skipping the thing everyone teaches you in art school: be consistent in the imagery you make. I think that’s bullshitty, we should make whatever we want to, and not be required to “brand” it so as to set a uniform mood or tone.

I have creepy and morbid pieces, immature and juvenile ones, regal and sophisticated, geeky, conceptual, cute, funny, serious, sarcastic, ugly, pretty, and a million other descriptors because I feel, think, or am all of those things. If people see one and it rubs them the wrong way, I completely understand, I can’t make art that is universally loved. However, I CAN make things that hit on many different parts of who I am and how I view things. Strangers familiar with the wide body of my work know me better than most people in-person who actually do. People are multi-dimensional, I don’t think we should repress certain sides of who we are just to brand ourselves — even if it makes some people slink away.

Thoughts on the Red Pushpin?

I used to use red pushpins constantly for normal things like securing paper to cork boards or making elaborate, color-coded, string diagrams in order to track down terrorists and werewolves — but lately, tumblr is gradually conditioning me to use the pushpin’s inferior cousin: the thumbtack.

Do you find it at all helpful to have items of interest “pinned” at the top since you might have glossed over them otherwise? Or if you see something pinned (even if you like the content of the post), do you feel an involuntary rage towards the post, the poster, and every red pushpin that has ever dared to cross you?

What are you into? What are you not into? What makes you happy? what makes you sad? What are five things you can’t live without? who is your current crush? What’s your most humbling moment? What’s your idea of a good time? What are your vices? and lastly your top ten bands/singers, movies, tv shows and video games?

Anonymous

1. My work, puns, and beluga whales.

2. Coke addicts, Diet Caffeine Free Coke, coconut water, oontz oontz night clubs, and radical religious types with picket signs.

3. Most things. I’m a happy person.

4. Youtube comments.

5. (Outside of whatever literal things I need to actually be alive) The ability to create and my family — everything else is transient.

6. Just another girl with pouty lips and a Deathly Hallows tattoo.

7. One month into my first job after I graduated college, my boss told me (and I’m para-phrasing here, he was probably more asshole-ish): “Sam, you may have been great where you came from, and you may be great still, but right now you are merely promising, and that’s not worth a shit until you prove there’s something to it. You aren’t anything yet — know your current place at the bottom of the pole so that you can get your bearings well enough to climb it.”

8. Scotch, good company, good music, and heated debates about television.

9. My vices could be your Monday morning — or the other way around.

10. I will list two of each because 10 is too many. Music: Broken Social Scene and Childish Gambino. Movies: Eternal Sunshine of The Spotless Mind and Anchorman. TV: Arrested Development and Six Feet Under. Games: Halo: CE and Perfect Dark. 

Since I get several of these in singular question form, thank you for the master-question-spree. May I never have to answer the basics again.

The Relevance of An Artist’s Medium

I’ve had a few people who make things with computer mice crawl up my ass like I’m some sort of Daniel Tosh because I illustrated the technical advantages of a pen tablet over a mouse. I’m all for preference, but don’t get elitist because you choose the more difficult tool to create with. You are people who bitch about how traditional-only artists look down on your medium, why perpetuate the same thing? Nowhere did I say that art made with a mouse is lesser art, I brought attention to the advantages of a TOOL intended for people unfamiliar with it. To me, you can make whatever you want WITH whatever you want and it’s being constructed on the same plane of validity as any other medium. I don’t care if you use a toothpick to chisel marble out of a wall or a 3D modeling program and a trackball, it’s your choice how you craft your creations and your medium is irrelevant to its level of “art”.

Outside of the very small global market that understands digital art, what a wacom (or other digital arts tablet) can do is fairly mysterious — those are the people I aim to inform — to say: “Here’s a tool that works a lot like tools you already know how to use”. I was skeptical as hell of the digital medium as I began with a mouse, it was accurate but didn’t handle smooth movements or variation terribly well. That’s a technical limitation of the tool, but when I learned there were digital pens that worked like real pens and paint brushes, it stuck, and I made the leap. If you are a digital artist and you actively choose to use a mouse over a pen may it be for preference, challenge, disability, or availability — props to you. It’s a tricky tool for non-vector-based work, but I have seen people achieve photo-realism with it with a lot of patience, skill, and time. Regardless of whether you choose to use it or not, it has blatant technical limitations to a pen tablet. That’s not a matter of preference, mice literally do not have the pressure/tilt/rotation sensitivities of a wacom/digital tablet. As I said before:

“if a mouse is a pistol and a click is a bullet, a wacom pen is Iron Man and using it is like having a salvo of laser-guided fly-by-wire rockets… that play Black Sabbath. “

Both can kill a man deader than dead, but there are more efficient means of doing so that are more appealing looking from the outside in (the people my post was directed at). If you make art with a mouse, you are on the exact same level as someone who makes it with a wacom pen, who is on the exact same level as someone who makes it with a fountain pen, who is on the exact same level as someone who makes it with a paintbrush, a chainsaw, a windex bottle, a dead horse, or a single splinter of a mahogany tree.  They’re not all the most practical of tools or mediums… some more difficult to master than others, others are technically more capable and efficient means of creating, but just because those differences are highlighted, doesn’t mean that what can be produced and its validity are in question. If you made a beautiful image with chocolate sauce and a toothbrush, and I reproduced a visually identical image with chunky nutella and mint-flavored dental floss : I don’t think I should get any bonus points for the weirdness or difficulty of my medium and I certainly won’t attack people for informing me that I could make something in a much more efficient manner if I used an electric toothbrush instead of the floss and watered down my nutella a bit to let it flow smoother.

“Sketch”

I define something I make as a sketch for one or more of the following reasons:

  • It’s something that took less than 4ish hours.
  • It’s not something I consider to be something I will execute in a finished state ever.
  • It was done experimentally.

The majority of the work on my website takes at minimum, 20 hours, a few go below and a few go upwards of 70, so “sketch” is really just a relative term. Some people define 5 minute gestural line drawings as sketches while many oil painters consider anything (no matter how long it took) done in graphite or charcoal to be a “sketch”. Like most things in the art world, we make up our own bullshit definitions for everything, so don’t get hung up on the terminology!

The Difference Between A Wacom Pen Tablet and A Mouse

For people unfamiliar with digital art, the concept behind how it’s even done makes little sense but the really key thing that enables it, are wacom tablets. To illustrate this, here are just two examples of what using a pen over a mouse means using continuous brushstrokes. I think of it as: if a mouse is a pistol and a click is a bullet, a wacom pen is Iron Man and using it is like having a salvo of laser-guided fly-by-wire rockets… that play Black Sabbath. 

A mouse, you click once or click and hold, it has one degree of pressure. A wacom pen is like, well, a real pen or a brush, just much more versatile. The relation between the tablet surface and the pen is one that allows it to pick up how hard you’re pressing, the angle the pen is being held at, and the way it’s being rotated in your hands. This allows single brush strokes to control opacity, scatter, texture, thickness, color mixing, and direction. I give such basic examples, because I think it’s there that you can see: “This is what you can do with literally a 1 second brushstroke” Skill-level and experience are irrelevant to being able to do basic tasks like loosely mixing two colors and laying down a line.

EDIT: No, this post was not sponsored by Wacom. When the tools you use enable you to do what you love for a handsome living AND can help others who might not know about them, you can praise them without being paid to do so. Hell, even if you like something, you can praise it without being paid for it.

What is it that keeps you from getting lonely in your studio, because from the pictures I guess you work alone?

Anonymous

Simple: A person doesn’t require people to be happy.

Now I realize this is tumblr, land of introverts giving angry rants on how “you should respect me liking being alone” — but I love being around people — they’re just not imperative to keeping me happy, motivated, working, and active. 

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